The Carpenters’ Guildhall of Saltmarsh stands near the busy waterfront, its towering timber frame overlooking the damp streets and creaking docks of the harbor district. The structure itself is considered one of the architectural wonders of the town, built entirely without the use of a single nail. Every beam, brace, and support has been carefully joined through intricate woodworking techniques passed down through generations of craftsmen. Even seasoned sailors and merchants often stop to admire the building’s craftsmanship, especially during stormy evenings when lantern light glows warmly through its tall windows.
The guildhall is overseen by Jilar Kanklesten, a snobbish yet undeniably talented female gnome who runs the organization with strict standards and little patience for incompetence. Though often curt and dismissive toward those she considers unrefined, Jilar possesses an unmatched eye for quality wood and fine construction. She expects perfection from her workers and guild members alike, and those who fail to meet her expectations rarely remain employed for long. Despite her difficult personality, the guild prospers under her leadership, largely because everyone in Saltmarsh knows her work is among the finest in the Viscounty of Salinmoor.
Business at the guildhall is constant. Carpenters labor from dawn until late evening constructing homes for wealthy merchants, assembling sturdy fish barrels for the fleets, repairing storm-damaged docks, and crafting wagons, furniture, and ships’ fittings. The salty air of Saltmarsh quickly rots untreated wood, ensuring there is never a shortage of repairs and reconstruction work. The sounds of sawing, hammering, and shouting laborers echo from the open workshops throughout the day, while the scent of fresh-cut lumber hangs thick in the air.Jilar’s true obsession, however, lies not in ordinary carpentry but in the pursuit of rare and exotic woods. She believes certain trees possess unique qualities that can elevate woodworking into an art form. As a result, she frequently hires adventurers, scouts, and woodsmen to venture into dangerous regions in search of unusual timber. Among her favorite hunting grounds are the murky Hool Marshes, the haunted depths of the Drowned Forest, and the shadowy reaches of the Dreadwood. Few locals willingly travel into these places, for each is filled with deadly beasts, lurking bandits, and ancient terrors best left undisturbed.
Those who return successfully with rare lumber are rewarded handsomely. Jilar pays in both gold and favors, and she often commissions special handcrafted items for adventurers who impress her. Some whisper that hidden chambers within the guildhall contain enormous collections of preserved wood samples gathered from across the Flanaess. Others claim she secretly seeks a legendary tree said to grow somewhere deep within the Dreadwood, a tree whose black heartwood can never burn or decay. Whether such stories are true remains uncertain, but they continue to attract fortune-seekers eager to earn the gnome’s approval.
Adventurers seeking employment can usually find work at the Carpenters’ Guildhall with little difficulty. Jilar maintains a constantly changing list of tasks ranging from simple delivery jobs to dangerous expeditions into the wilderness. Characters looking for opportunities may be asked to escort lumber shipments, investigate missing woodcutters, recover rare saplings, or retrieve ancient timber from ruined settlements swallowed by the marsh. When the party approaches the guildhall seeking work, the Dungeon Master may roll a d8 and consult the table below to determine what task Jilar currently requires assistance with.
1) The branch of a tree used to hang a murderer
2) Splinters from a tree struck by lightning
3) A shard of a treant's bark, given freely
4) A wooden stake used to impale a vampire
5) Tendrils harvested from a shambling mound
6) Deck planks stolen from a pirate ship
7) Log taken from the Hool Marshes, transported in
swamp water
8) Wood from a shipwreck




