Saturday, December 20, 2025

Westbridge
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Westbridge is a small but stubborn settlement standing along the eastern bank of the Javan River in the southern reaches of Keoland, ruled by Mayor Bramwell Harker. The village takes its name from the old stone bridge carrying the coastal road across a narrow branch of the river. This crossing links the farms and woodlands of the interior with Portown and, farther south, the markets of Saltmarsh.

Though easily overlooked on a map of Salinmoor, Westbridge occupies an important position between the settled coast and the increasingly dangerous frontier. The village consists of a close gathering of timber-framed cottages, workshops, barns, and weathered stone buildings surrounded by orchards, cultivated fields, and muddy pastureland.

Narrow lanes wind between the buildings before joining the main road near the bridge. River mist frequently blankets Westbridge at dawn, muffling the sounds of carts and livestock, while the mournful cries of marsh birds drift in from the low country to the east. During heavy rains, the river swells against its banks, leaving the surrounding roads churned into deep mud.

Westbridge serves as a stopping place for merchants, fishermen, royal messengers, and travelers moving through western Salinmoor. Flat-bottomed riverboats tie up at its modest landing to unload grain, timber, salt fish, and barrels of Keoish ale. The settlement supports a smithy, a general mercantile, a small chapel, several craftsmen, and a crowded coaching inn where news from Saltmarsh is exchanged alongside darker rumors from the wilderness. Most villagers earn their living through farming, fishing, logging, or tending the horses and wagons passing through town.

Life in Westbridge is rarely peaceful. Bandits haunt the forest roads, orc raiders descend from the wilder lands beyond the settled countryside, and marauders sometimes cross the Javan in search of livestock and plunder. The village has no permanent garrison and must rely upon a poorly equipped militia of farmers, hunters, ferrymen, and retired soldiers.

Notable Locations
• Hammer & Nail Smithy
• The Homestead Mercantile
• Hearthstone Bakery
• The Copper Mug Inn
• Thistlebranch Tonics
• Riverbend Stables
• Tenements
• Westbridge Supplies
• Mayor's Residence
• Temple of Wee Jas
• Stitchcloak's Spectacular Supplies
• Westbridge Bank

Notable People
• Bramwell Harker

A stout wooden watchtower overlooks the bridge, and its warning bell is rung whenever smoke, armed riders, or unfamiliar boats are spotted. When danger becomes too great, the villagers barricade the bridge and gather inside the settlement’s strongest buildings until help can be summoned from outside settlements. Despite these hardships, Westbridge possesses a rough warmth that outsiders often find surprising.

Its people are cautious with strangers but generous toward those who earn their trust, bound together by generations of shared danger and mutual dependence. Welcome travelers will find warm hearths, hot meals, and locals willing to tell stories of abandoned farmsteads, hidden bandit camps, forgotten shrines, and strange lights seen across the river after nightfall.

Westbridge may appear insignificant on the maps of the Kingdom of Keoland, but the settlement stands where civilization holds by a narrow thread―a place where capable adventurers can quickly become celebrated defenders or merely more names carved upon the village memorial.

Saturday, October 4, 2025

Smithy
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The smithy of Portown is a place where the steady rhythm of hammer against anvil echoes from dawn until dusk. Thick stone walls and heavy oak beams help contain the heat of the roaring forge, while the smell of coal smoke and hot iron drifts across the nearby road. Travelers often notice the smithy long before they see it, guided by the ringing of steel and the orange glow that spills from the open workshop doors.

Though modest in size, it is one of the busiest and most important buildings in the settlement. Brother Smythe is a capable and hardworking blacksmith whose practical skills have earned him the respect of Portown's residents. Friendly enough to exchange a few words with customers, he is nevertheless far more comfortable at his anvil than in lengthy conversation.

He keeps a careful eye on the quality of every piece that leaves his forge, whether it is a simple horseshoe for a farmer or a newly repaired sword destined for an adventurer. His work is known for its reliability rather than ornamentation, and few would question the durability of anything bearing his craftsmanship. Most visitors come to the smithy seeking everyday necessities rather than finely crafted luxuries.

Weapons can be sharpened and repaired after hard use, armor riveted back together, and damaged shields reinforced. The racks and shelves are stocked with practical items such as nails, spikes, hammers, crowbars, lantern hooks, horseshoes, and other pieces of ironwork essential to both vlocals and wandering adventurers. Brother Smythe is also willing to fashion custom items when time permits, though such requests usually require several days before they are ready.

As with many places in Portown, the smithy serves as more than just a place of business. Farmers stop by while waiting for wagon wheels to be repaired, merchants pause to have their horses reshod, and adventurers often gather outside to discuss rumors before crossing the road to the Green Dragon Inn.

Brother Smythe hears a surprising amount of local gossip while he works, though he rarely repeats what he has heard without good reason. For newcomers to the settlement, the smithy is often one of the first places where they gain both dependable equipment and a sense of Portowns hardworking, close-knit community.

Monday, September 29, 2025

Hammer & Nail Smithy
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The rhythmic clang of hammer striking hot iron can often be heard long before the smithy comes into view. The building itself is simple and functional, designed more for work than appearance. One side stands largely open to the elements, allowing heat, smoke, and sparks to escape while providing ample room for wagons and customers to move about. Soot blackens the heavy timbers overhead, and the air is perpetually thick with the scents of coal smoke, hot metal, and sweat. The forge burns from dawn until dusk, casting an orange glow that dances across the workshop's dark interior.

The smithy is operated by Taero Fuirume, a massive, broad-shouldered man whose size and strength are the subject of countless local stories. His thick arms seem almost as large as some men's legs, and years spent working at the forge have left his hands calloused and scarred. During business hours he can almost always be found standing at his anvil, hammering away with tireless determination while his two sons work nearby.

The young men tend the bellows, sort finished goods, and assist with larger projects that require several pairs of hands. Despite the demanding labor, the three work together with practiced efficiency born from years of experience.

The smithy's reputation is well earned. Taero produces sturdy, dependable goods that farmers and laborers rely upon throughout the region. Plowshares, horseshoes, nails, hinges, axes, hammers, shovels, and countless other tools emerge from his forge each week. While he possesses the skill to create weapons and armor when necessary, most of his work involves practical items needed for everyday life. Customers seeking quality craftsmanship often find themselves waiting several days for larger commissions, but few complain, knowing that Taero's work rarely disappoints. Though not particularly talkative, he listens carefully to customers and takes obvious pride in his trade.

Inside, racks of finished tools line the walls while barrels overflow with nails, spikes, and metal fittings awaiting purchase. Half-finished projects rest upon workbenches beside tongs, hammers, and other specialized implements. Sparks occasionally leap from the forge while the bellows roar like some slumbering beast awakening beneath the workshop. To visitors, the smithy appears exactly what it has always been: a hardworking family business built upon honest labor and craftsmanship. Yet beneath the familiar sounds of industry, Taero watches visitors more carefully than most realize, his dark eyes quietly measuring everyone who passes through his forge.

Tuesday, September 23, 2025

Temple of Wee Jas
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The small Temple of Wee Jas stands on the outskirts of Westbridge, removed from the bustle of the market and the warmth of the village's gathering places. Constructed from dark stone rather than the timber commonly used throughout most settlements, the small temple possesses an austere beauty that many find both fascinating and unsettling. Its architecture is elegant and orderly, with carefully carved pillars, polished marble accents, and stained-glass windows depicting arcane symbols and stylized roses.

The building is meticulously maintained, and not a single weed grows within its grounds. Despite its beauty, however, most villagers rarely visit unless they have a specific reason to do so. The temple is dedicated to Wee Jas, goddess of death, vanity, and law—a combination of domains that inspires both respect and caution among the people of Westbridge.

Few residents actively dislike the goddess, and none openly oppose her worship. Instead, most simply find her portfolio difficult to understand or somewhat intimidating. Farmers, laborers, hunters, and merchants often prefer the comfort of more familiar deities whose concerns more directly affect their daily lives. As a result, the temple remains quiet for much of the year, attended by only a handful of local devotees and the occasional curious visitor. Father Abercrombie takes care of the grounds of the temple. Those who do worship at the temple tend to be scholars, scribes, magistrates, spellcasters, and individuals dealing with matters of inheritance, law, or death.

Travelers passing through Westbridge are often surprised to discover such a well-kept temple in a settlement of its size. Visiting wizards, learned clerics, and wandering sages occasionally stop to offer prayers, consult ancient texts, or pay their respects before continuing on their journeys. The temple maintains a small library containing legal records, magical treatises, and funerary texts, making it one of the more unusual repositories of knowledge in the region.

The atmosphere within the temple is peaceful but solemn. Soft candlelight reflects from polished stone floors while the scent of incense and dried roses hangs in the air. Visitors are expected to conduct themselves with dignity and respect, though they are welcomed regardless of their station. Even villagers who avoid the temple often admit that it serves an important purpose within the community. When disputes require impartial judgment, when the dead must be honored properly, or when travelers devoted to Wee Jas seek sanctuary, the temple stands ready to fulfill its role. Though rarely crowded, it remains a quiet reminder that order, knowledge, beauty, and mortality all have their place in the world.

Sunday, September 21, 2025

Riverbend Stables
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Riverbend Stables occupies a large tract of land near the northern edge of Westbridge, where the village roads begin to spread out toward the Stone Bridge and the surrounding farms. Built from sturdy oak timbers and topped with a weathered shingle roof, the stable complex consists of a main barn, several fenced paddocks, feed sheds, and a small bunkhouse for workers.

The scent of fresh hay, leather, and horses fills the air, while the sounds of nickering mounts and clattering hooves can be heard throughout the day. Travelers entering Westbridge often find the stables among the first businesses they encounter, making it an important stop for merchants, adventurers, and farmers alike. The stables are owned and operated by Garrick Stonefield, a middle-aged human whose broad shoulders, weathered face, and permanently sunburned complexion reflect a lifetime spent working outdoors. Garrick is a practical, hardworking man who speaks plainly and values honesty above nearly everything else.

While not particularly talkative, he possesses a quiet sense of humor and an exceptional understanding of animals. Few people in Westbridge know horses better than Garrick, and many locals claim he can calm even the most stubborn or frightened mount with little more than a few whispered words and a gentle touch.

Riverbend Stables provides boarding, feed, horseshoe replacement, wagon-team rentals, and basic veterinary care. Farmers regularly bring injured draft animals to Garrick for treatment, while merchants traveling the Stone Trail often leave exhausted horses in his care for a few days before continuing their journeys. The stable maintains a modest selection of riding horses, workhorses, and sturdy pack animals available for purchase or lease. Garrick employs several young stablehands from local families who assist with feeding, grooming, and cleaning, though he personally oversees every animal housed within the facility.

In recent months, the stable has become an unexpected source of rumors and concern. Several horses returning from routes near the Dim Forest have displayed unusual behavior, becoming agitated and refusing to approach certain wooded areas. Garrick himself has noticed strange tracks near some of the northern grazing fields and has lost a small number of livestock to predators larger than any wolves known to inhabit the region. Though he dismisses most wild stories told by travelers, he has quietly become convinced that something unnatural has been moving through the forests surrounding Westbridge. As a result, the stable now locks its gates earlier than it once did, and Garrick has begun keeping a loaded crossbow hanging beside his office door.

Saturday, September 20, 2025

Tenements
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Scattered throughout the village are six modest rental cottages collectively known by locals simply as the Westbridge Tenements. Unlike the crowded and often unsanitary tenements found in larger cities, these are small but respectable homes intended for laborers, seasonal workers, traveling craftsmen, and families who have not yet purchased property of their own. Each cottage is constructed from timber and local stone, featuring a simple common room, a small hearth, one or two sleeping chambers, and a tiny garden plot. While modest in appearance, they are clean, sturdy, and well maintained, reflecting the values of the community that surrounds them.

The tenements are owned by the mayor of Westbridge, who purchased several aging cottages over the years and renovated them into affordable housing for residents and newcomers. Unlike many landlords in larger settlements, the mayor views the properties as a community service rather than a means of extracting every possible copper from his tenants.

Rent remains fair, and tenants who experience hardship are often granted additional time to pay. This generosity has earned him considerable goodwill among the villagers, though some merchants quietly insist he could be making far more money if he were less compassionate.

The cottages house a constantly changing mixture of residents. Farmhands hired during harvest season, merchants establishing new businesses, craftsmen seeking opportunities, and travelers staying for extended periods can often be found living within the tenements. Several of the mercantile families who arrived in Westbridge over the past year initially rented these cottages before purchasing homes of their own. As a result, the tenements have played an important role in the settlement's recent growth and prosperity. The small gardens surrounding the homes are frequently filled with vegetables, flowers, and children at play, giving the area a lively and welcoming atmosphere.

Recently, however, vacancies have become increasingly rare. The troubles affecting the surrounding region have driven a number of displaced farmers and laborers toward the relative safety of Westbridge. Several cottages now house families who fled isolated homesteads after raids by orcs, hobgoblins, or other creatures emerging from the Kryptgarden Forest. The mayor has quietly allowed some of these refugees to remain despite their inability to pay full rent, believing that maintaining the village's sense of community is more important than short-term profit. Consequently, the tenements have become more than simple rental properties; they have become a symbol of the village's determination to endure together during uncertain times.

Monday, September 15, 2025

Thistlebranch Tonics
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The shop is overflowing with hanging bundles of drying herbs, jars of colourful powders, and a sweet, earthy scent. The store stocks a mix of mundane remedies, mild potions, and occasional rare finds for adventurers. Bryony refuses to sell poison, but she does keep a few “vermin deterrents” for those who insist.

Bryony Thistlebranch has an uncanny knack for finding the right remedy for any ailment, whether it be a poultice for an aching back, a soothing tea for troubled sleep, or a pungent concoction that “puts a bounce back in the step”.

Bryony occasionally stocks rarer potions, but they require special requests. She may also be willing to buy rare herbs, alchemical ingredients, or monster parts for a fair price.

Bryony Thistlebranch is a 72 year old halfling and the owner of Thistlebranch Tonics, an herbalist shop. Bryony is a sprightly, silver-haired halfling woman with a sun-kissed complexion and bright green eyes that twinkle with knowing mischief—a lifelong forager of herbs, fungi, and flowers. Bryony grew up roaming the edges of the Dim Forest, learning the secrets of plants from her grandmother, who always said, “The land tells you what you need—if you’ve got the ears to listen”. Bryony is well loved in Westbridge for her warm demeanour and sharp wit.

Always in Stock
• Incense Sticks (1 gp per bundle)
• Glass Vials (1 gp each)
• Pouch of Fine Salt (5 sp)

1d6 each in stock per ten-day
• Antitoxin (50 gp)
• Potion of Healing (50 gp)

2-in-6 chance of 1d4 each in stock per ten-day
• Potion of Greater Healing (200 gp)
• Potion of Water Breathing (100 gp)
• Potion of Climbing (50 gp)

Thursday, September 11, 2025

Church of Procan
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Church of Procan stands as the spiritual heart of Portown, its sturdy stone walls and modest bell tower overlooking the settlement green. Unlike grand cathedrals found in larger cities, the church is built with practicality rather than splendor in mind. Thick stone blocks, oak doors reinforced with iron bands, and narrow stained-glass windows reflect the faith's emphasis on Seas, Sea Life, Salt, Sea Weather, and Navigation. Inside, polished wooden pews face a simple stone altar bearing the emblem of Procan—a The Trident and wave.

The sanctuary is quiet and orderly, serving not only as a place of worship but also as a refuge where settlement seek guidance during uncertain times. The church teaches the virtues for which Procan is The Trident. Sermons are sermons are often unpredictable and chaotic. They view nature as a wild force, and their preaching style tends to be just as passionate, stormy, and impulsive.

Most of Portown's farmers, craftsmen, and merchants attend services regularly, trusting the church to settle disputes, bless marriages, comfort the grieving, and celebrate the changing seasons. Although the priests preach kindness, they are equally firm in reminding their flock that wickedness left unchecked only grows stronger, and that good people have a duty to stand against it. The church is overseen by Canon Tershon, the senior priest of Procan in Portown. A respected and capable cleric, Tershon carries himself with quiet authority born from years of service. He is known for listening carefully before speaking, offering wise counsel without unnecessary ceremony. While approachable to honest folk, he possesses an unshakable resolve when dealing with criminals, heretics, or servants of darker powers.

Tershon works closely with the settlement elders to ensure that Portown remains a safe and orderly community, believing that faith must be demonstrated through action as much as prayer. Assisting Canon Tershon are several junior clergy and devoted lay brothers who maintain the church, care for the sick, and provide aid to travelers in need. The church also houses a modest library of religious texts, settlement records, and historical accounts, making it a valuable source of knowledge for those seeking information about the surrounding countryside.

Adventurers are welcomed with cautious optimism, particularly if they show respect for the church and its teachings. Those who earn Tershon's confidence often find a steadfast ally whose blessings, wisdom, and knowledge of the region can prove invaluable when darkness begins to gather beyond the peaceful fields of Portown.

Wednesday, September 10, 2025

Mayor's Residence
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The residence of mayor Bramwell Harker stands upon a gentle rise overlooking much of Westbridge, making it one of the most recognizable homes in the settlement. Though often referred to as Harker Manor by locals, the building is far from the grand estates found in larger cities. Instead, it reflects the practical prosperity of a successful mayor.

Constructed from fine timber and local stone, the sprawling home has grown steadily over the years through numerous additions and renovations. Flower gardens, fruit trees, and carefully maintained hedges surround the property, while a white-painted fence encloses the grounds. Warm lanterns illuminate the porches each evening, making the manor appear welcoming rather than imposing.

The interior reflects mayor Harker's success and love of comfort. Rich wooden furnishings, colorful rugs, and polished brass fixtures fill the spacious rooms. Shelves display curiosities collected from merchants and travelers who have passed through Westbridge over the years, including unusual carvings, foreign coins, and small works of art from distant lands. Despite his wealth, Bramwell Harker avoids excessive extravagance, preferring practicality over luxury. The residence frequently hosts community meetings, merchant gatherings, and celebrations, reinforcing its role as both a family home and an unofficial center of village affairs.

As mayor of Westbridge and owner of several local businesses, Bramwell Harker spends much of his day conducting meetings from a large study located near the front of the manor. Maps of the surrounding region cover the walls, while ledgers and business records occupy nearly every available shelf. Farmers, merchants, travelers, and local leaders often visit seeking advice, financial assistance, or help resolving disputes. Bramwell has earned a reputation as a fair and approachable leader whose investments have helped improve the quality of life throughout the settlement. Many villagers credit him with much of Westbridge's recent prosperity.

Recently, however, the manor has become increasingly busy as concerns about the region's growing dangers continue to mount. Reports of raided farms, missing livestock, and attacks along the Stone Trail arrive almost daily. Bramwell Harker has begun organizing community defenses, funding repairs to roads and fences, and quietly supporting efforts to investigate the strange happenings within the Dreadwood. Though he maintains an optimistic public demeanor, those closest to him have noticed that the mayor often works late into the night, studying reports by candlelight and worrying about the latest news.

Tuesday, September 9, 2025

Thranick Karn
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thranick Karn cuts an imposing figure wherever he walks, a man whose years have carved wisdom and hardship into every line of his weathered face. Tall and broad-shouldered despite his advancing age, his long steel-gray hair and neatly kept white beard lend him the appearance of a seasoned noble rather than a simple administrator. He favors finely tailored dark robes embroidered with subtle gold thread, layered over practical attire befitting someone who expects trouble as often as diplomacy. Ornate medallions and ancient symbols hang from silver chains across his chest, hinting at both his authority and a lifetime of service to the city. His piercing gray eyes miss little, often fixing others with a stern, calculating gaze that can silence a room before he speaks. Though rarely quick to anger, Thranick carries himself with quiet confidence and unwavering resolve, earning the respect of honest citizens and the wary caution of smugglers, merchants, and criminals alike. Beneath his reserved demeanor lies a shrewd political mind, one that has kept Portown prosperous through storms, piracy, and countless intrigues that would have broken a lesser leader.

Saturday, September 6, 2025

The Barrow Hills
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Just north of Portown rises a bleak chain of weathered hills known throughout Salinmoor as the Barrow Hills. Unlike the gentle, rolling countryside that surrounds them, these ancient mounds are steep-sided and strewn with broken slabs of gray stone that jut from the earth like the ribs of some long-dead giant. Sparse grasses cling stubbornly to the rocky slopes, while twisted hawthorns and blackthorn thickets choke the narrow valleys between the hills.

Even on clear summer days, a cool wind seems to linger among the barrows, carrying an unsettling silence that muffles birdsong and leaves travelers eager to return to the open roads before nightfall. The Barrow Hills predate every kingdom that has ever claimed Salinmoor. Local scholars believe they were once the sacred burial grounds of an ancient Flan people who inhabited the coast thousands of years before the rise of Keoland.

Great cairns of fitted stone once crowned nearly every hill, though most have collapsed into little more than moss-covered rings of weathered rock. Farmers occasionally uncover carved stones or rusted bronze ornaments while plowing nearby fields, but such discoveries are almost always buried again before sunset. The people of Portown consider it foolish to disturb the dead, believing the hills remember every hand that steals from them.

Dark tales have clung to the Barrow Hills for generations. Shepherds speak of ghostly lantern lights drifting silently across the ridgelines during moonless nights, while hunters claim to hear distant horns echoing beneath the earth where no tunnels should exist. Livestock that wander too deeply into the hills are sometimes found days later standing motionless among the ancient stones, refusing food or water until they perish without injury or illness. More than one traveler has sworn they glimpsed armored figures watching from the hilltops at dusk, only for the silent sentinels to vanish when approached. Whether these stories are born from fear or truth, few people are willing to find out. Today, the Barrow Hills remain one of the most avoided places in Salinmoor.

The road from Portown skirts their southern edge, and even the boldest merchants hasten their pace when passing beneath their shadow. Fishermen whisper a quick prayer to Procan whenever the hills come into view from the coast, while children are warned that anyone foolish enough to climb the tallest mound after sunset will hear the whisper of the forgotten king who sleeps beneath the stones. Few believe such stories outright, yet fewer still are willing to spend a night among the ancient barrows. In a land filled with marsh monsters, pirates, and haunted ruins, the Barrow Hills possess a quiet, patient evil that has endured far longer than any living soul can remember.

Friday, September 5, 2025

Concerning the Old-School Essentials 2026 Core Books
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

I backed the new Old-School Essentials core books on Backerkit as soon as they went live. At the time I was super excited but recently I got my new books and sat down and gave both of them a good reading. First impressions . . . they both felt very underwhelming for the most part.

I did not feel like the two books brought much to the overall Old-School Essentials system, nothing that had me overly excited. I had high hopes that these new books would completely change the playing field for Old-School Essentials but for me . . . they didn't.

Now, I'll go on the record by saying, sure they were a solid set of books but did I get my moneys worth out of them? If I had to be honest . . . no, I didn't. All in all, I think they are solid books but, I do not think these new books are good enough to pull me away from my "slightly modified" Old-School Essentials Advanced Fantasy system that I am already using.

To be honest, the few new rules and/or mechanics that the 2026 core books introduced, I can simply migrate them into my existing Old-School Essentials system that I use now. One thing I did notice about the new changes is most of these changes, I was already using in my current system so, that makes this decision easier for me to make and the remaining few rules/mechanics that I currently am not using, I can simply import those into my Advanced Fantasy system. I also think these rules/mechanics that I bring into my current Advanced Fantasy system only makes it stronger in the long run. The current house rules that I use will remain in place, I don't think any of the new stuff in the new 2026 books will replace anything.

I'll continue using my same "slightly modifed" Old-School Essentials Advanced Fantasy system that I have been using with a few imported Advanced Dungeons & Dragons 1st edition rules/mechanics since it is working perfectly fine as it is now. Any questions any of new players might have, feel free to get with me so I can clarify any confusion you might have.

Thursday, September 4, 2025

Thieves Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, August 30, 2025

Portown
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Portown is a small but busy settlement that lies on the coastline of the Azure Sea. Directly north is the Dreadwood, and to the east lies the settlement of Portown. With a population of only about three hundred people, most of the citizens of Portown are fishermen, catching black trout and bass out of bay and selling their catch across the the Viscounty of Salinmoor and southern Keoland.

Portown also has a small stone mining operation just east of the settlement that produces granite and limestone. This tiny human settlement lies just off of the Kingfisher River which flows down the center of Salinmoor. The folk here make a meager living by trading smoked fish to nearby settlements and towns. It maintains a standing population of approximately 300 citizens year round.

The population does not fluctuate from season to season much, the warmer months might bring an increase to the population somewhat due to folk visiting and such. The settlement sees a small amount of traffic from travelers who usually stop at the Green Dragon Inn but shortly after are moving on, and is used more as a crossroads rest stop than anything else. The settlement sits right on the waters edge. Some farming but mostly fishing are the primary source of income for Portown although the location does have a small smithy which sometimes trades with outside settlements. Their are "some" shops located here as well as the Green Dragon Inn "which surprisingly serves some of the finest food along the coast". Like many small settlements across Keoland, Portown has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice as long as these laws abide by the standing laws of Keoland. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources.

The settlement is governed by Mayor Thranick Karn. Portown has no real standing miltia, only a few locals "former adventurers" that casually keep watch over the settlement but, it has seen no trouble in a very long time - that is, until recently. The region has become a little harder for the population of the region to live in peace in the recent past but not to the point that it has become a serious problem.

Notable Locations
• Green Dragon Inn
• Moneychanger's Shop
• Thieves Guild
• Garrick’s Supply House
• Winston's Store
• Patisserie Shoppe
• Smithy
• Stables
• Docks
• Watch House
• Church of Procan

Notable People
• Thranick Karn
• Harbek Granitefist
• Lady Glyrthiel

Despite its humble appearance, Portown has developed a reputation as a dependable harbor for vessels traveling the southern coast of Keoland. The town's sheltered bay provides a safe anchorage from the often-unpredictable waters of the Azure Sea, making it a welcome refuge for fishing boats, merchant cogs, and the occasional naval patrol.

Small warehouses and weathered docks line the waterfront, where fishermen unload the day's catch while traders barter for fresh seafood, stone, lumber, and other local goods. Though commerce is modest compared to larger ports such as Seaton or Gradsul, the steady rhythm of ships arriving and departing ensures that Portown remains an important waypoint for those traveling through Salinmoor.

Surrounding Region
• Portown Mine
• The Grove
• Ruined Tower of Zenopus
• Kingfisher River
• Barrow Hills

Life in Portown is quiet and predictable, with most folk knowing nearly every face they pass on the streets. The ringing of the smith's hammer, the cries of gulls overhead, and the smell of fresh fish drying along the docks have become as familiar to the townsfolk as the tides themselves. Festivals are small but heartfelt affairs, often centered around successful fishing seasons or local holidays observed throughout Keoland, drawing nearly the entire community together.

Although rumors of pirates, strange creatures, and troubles beyond the horizon occasionally reach the village by passing sailors, most residents have long believed such dangers belong elsewhere. That comforting belief, however, has begun to erode as unsettling events slowly creep closer to Portown's shores, threatening to disturb the peaceful life its people have enjoyed for generations.

Sunday, August 24, 2025

Grey Elves & High Elves
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Grey Elves
Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their isolated settlements. Grey elves are typically reclusive, especially when surrounded by hostile human settlements, but some grey elf cultures are militant in nature. In Sunndi and the Vast Swamp, Grey elves are unusually aggressive to outsiders. They are thinner than high elves, and have either silver hair and amber eyes or pale golden hair and violet eyes. The latter sort are generally called faeries.

They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels. Their cloaks are often deep blue or purple. For battle grey elves favour plate or chainmail, with winged helmets. They live beyond the age of 1,500 years, sometimes reaching 2,000 years. They're known to use Hippogriffs or even Griffins as mounts.

High Elves
High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colours when in their villages, typically pastel and of blue, green, grey or violet hue but often covered by a greenish gray cloak, and intense, deep colours when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favour neutral brown leathers.

They are typically dark haired and have green or hazel eyes. High elves can live up to 1,600 years, sometimes reaching 2,000 years. High elves are considered the standard elves of Greyhawk.

Tuesday, June 3, 2025

Artisans' Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, June 2, 2025

Stitchcloak's Spectacular Supplies
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Stitchcloak's Spectacular Supplies is among the strangest sights in all of Westbridge, and perhaps in any settlement fortunate—or unfortunate—enough to host it. The building appears to have been assembled over centuries from mismatched materials gathered from countless places and times. Weathered timber walls connect to sections of stonework that clearly originated elsewhere, while uneven shingles sparkle faintly as though dusted with starlight. The windows are crowded with impossible displays: a cracked crystal orb hovering without support, an hourglass that leaks sand which vanishes before reaching the floor, and a porcelain teapot that occasionally taps against the glass and waves at passersby.

Even the tattered cloak draped over a mannequin beside the entrance seems determined to perform for an audience, fluttering dramatically despite the absence of any breeze. The proprietor, Sylvester Stitchcloak, is every bit as unusual as his establishment. A cheerful and absent-minded human, Sylvester dresses in a flowing patchwork cloak stitched together from countless fabrics, colors, and textures. He greets every visitor with boundless enthusiasm and theatrical flair, often producing completely unrelated objects from the depths of his cloak while carrying on a conversation.

One moment he may be discussing healing potions while pulling out a singing spoon, and the next he might accidentally produce a brass telescope, a rubber duck, or a bouquet of flowers. Despite his bumbling nature, there is a keen intelligence hidden behind his eccentric behavior, and many who underestimate him quickly discover that Sylvester knows far more than he initially lets on.

Inside, the shop is a bewildering maze of magical curiosities, enchanted trinkets, and bizarre artifacts collected from who-knows-where. Shelves overflow with items both wondrous and unsettling, many labeled in Sylvester's nearly illegible handwriting and many more left completely unexplained. Floating lights drift lazily through the air while enchanted brooms clean floors that never seem to stay dirty. Quills scribble notes without assistance, books occasionally rearrange themselves, and objects sometimes move when no one is looking. The scent of lavender, burnt parchment, old magic, and metallic ozone permeates the air. A winding spiral staircase disappears into unseen upper levels, while a rope-blocked trapdoor behind the counter bears a sign that simply reads, "Absolutely Do Not Open!"—which naturally attracts far more attention than it discourages.

Perhaps the most mysterious aspect of Stitchcloak's Spectacular Supplies is that nobody seems entirely certain where it truly belongs. Travelers swear they visited the same shop in distant cities hundreds of miles away, while locals occasionally insist the building stood on a different street only a day earlier. Some claim the shop appears only when needed, finding those who seek help rather than waiting to be found. Adventurers searching for rare magical items, desperate souls seeking impossible solutions, and wanderers lost both physically and spiritually all seem capable of stumbling across its door. Whether Sylvester travels with the shop, the shop travels without Sylvester, or both exist according to rules entirely their own remains a mystery. Most residents of Westbridge have long since stopped trying to understand it and simply accept that Stitchcloak's Spectacular Supplies appears precisely where it intends to be.

COMMON MAGICAL CURIOSITIES
Everburning Candle: 5gp
Self-Stirring Teacup: 3gp
Whispering Quill: 8gp
Endless Ink Bottle: 15gp
Animated Feather Duster: 12gp
Pocket Lantern Stone: 10gp
Clockwork Mouse: 7gp
Floating Reading Orb: 20gp
Wand of Sparkles: 25gp
Mending Needle: 15gp

ADVENTURER'S SUPPLIES
Rope of Untangling (50 ft.): 30gp
Bottomless Chalk Stick: 5gp
Compass of Approximate Direction: 12gp
Weather-Proof Bedroll: 20gp
Potion Satchel of Preservation: 35gp
Enchanted Waterskin: 25gp
Traveler's Luck Token: 15gp
Glowstone: 8gp
Self-Warming Blanket: 40gp
Monster Repellent Sachet: 18gp

ODDITIES & BRIC-A-BRAC
Rock that Occasionally Hums: 2gp
Invisible Teaspoon: 6gp
Pocket-Sized Thundercloud: 18gp
Coin that Always Lands on Edge: 12gp
Box of Unidentified Keys: 10gp
Laughing Skull: 25gp
Map to Somewhere Interesting: 15gp
Jar of Captured Moonlight: 30gp
Bottled Echo: 20gp
Hat of Dramatic Entrances: 40gp

Sunday, June 1, 2025

Clerkburg
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, May 31, 2025

Moneychanger's Shop
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Moneychanger's Shop occupies a sturdy stone-and-timber building overlooking the central market square of Portown. Though smaller than the moneychanging houses found in larger cities, the establishment serves an important role within the growing settlement. Its thick oak doors, reinforced shutters, and iron-bound windows speak to the value of the coin stored within.

Inside, polished wooden counters divide customers from secured work areas where scales, ledgers, and lockboxes are neatly arranged. The faint scent of beeswax, parchment, and old coinage fills the air. Farmers, merchants, travelers, and adventurers frequently visit the exchange to convert foreign currencies, secure valuables, or verify the authenticity of precious metals and gemstones. The business is owned and operated by Osric Goldenleaf, a meticulous gnome whose reputation for honesty has made him one of the most trusted individuals in Portown.

Standing barely over three feet tall, Osric possesses neatly combed silver hair, sharp blue eyes, and an impeccably groomed mustache that curls upward at the ends. He dresses in finely tailored waistcoats adorned with brass buttons and always seems to have a pocket watch or magnifying lens close at hand. Though polite and professional, Osric speaks with remarkable speed whenever discussions turn toward economics, trade routes, or rare currencies. His enthusiasm for coinage borders on obsession.

Moneychanger's Shop offers a variety of financial services uncommon for a settlement the size of Portown. In addition to exchanging currencies, Osric maintains secure lockboxes for wealthy merchants and traveling adventurers. He appraises gemstones, precious metals, jewelry, and unusual treasures brought back from the wilderness. Several mercantile families that recently settled in Portown regularly conduct business through the exchange, and Osric has quietly helped facilitate investments that have contributed to the settlement's growing prosperity. Many locals suspect he knows more about the financial affairs of Portown than anyone else, though his discretion has never been questioned.

Despite his cheerful demeanor, Osric keeps a close eye on events beyond the village. Increased raids along the Stone Trail and reports of missing caravans have caused noticeable concern among local traders. Recently, several unusual coins have appeared in circulation—ancient pieces bearing unfamiliar markings that do not match any known kingdom in the region. Osric has begun collecting these strange coins for study, believing they may be connected to the ancient ruins hidden within the Dreadwood. Though he publicly dismisses wild rumors about dragons and dark powers, he has quietly started documenting every unusual artifact that passes through his hands, convinced that a larger mystery may be unfolding around Portown.

ITEMS FOR SALE
Carved Ivory Tusk: 50gp
Silver Drinking Cup: 20gp
Crystal Decanter: 45gp
Jade Ring: 250gp
Dagger with Jeweled Scabbard: 600gp
Fur-Trimmed Cape: 75gp
Blank Vellum Books (each): 20gp
Gold & Silver Belt: 90gp
Set of Thieves’ Tools: 100gp
Iron Lockbox with Hidden Compartment: 50gp

Friday, May 30, 2025

Foreign Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 29, 2025

River Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Wednesday, May 28, 2025

The Underdark
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Underdark is an enormous system of subterranean caves, caverns, and tunnels located beneath the surface. The Underdark is not one giant cavern under the surface, but rather many huge networks of caverns and caves. As a result, it is not always possible to travel from one end of the Underdark to the other. The Underdark is divided into several domains that are similar to continents of the world above.

While it is possible to travel from one place to another within a domain, separate domains tend to have very few passages linking them. The major domains of the Underdark are massive regions controlled by various factions and races. The Underdark's underground landscape varies from small subterranean fissures almost impossible for adventurers to crawl through to more conventional caves and caverns.

But there are also wide expanses of deep water in which coral caves grow, blocks of ice that creatures hollowed out and dwelled inside, and cave-like spaces within masses of fungus or bone or else supported by bubbles of magical force.

This varied landscape is as dynamic as the surface. Some areas are always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This means maps of the Underdark were highly unreliable.

The Underdark's environment varies vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages need to be well prepared.

The Underdark is mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.

Lack of light combined with a tomb-like silence makes traveling something only for the strong-hearted. The nerve-wracking silence makes even experienced adventurers grow agitated. Just like deep dungeons, the air can grow stale and even poisonous in the Underdark. It can contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes can collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water can also trap these gases for a long time.

The temperature underground varies according to depth and the proximity of thermal activities in the area. Throughout the year, the temperature remaines stable and moderate in most regions, usually slightly clammy or chilly. The water underground is extremely cold and posed a hypothermia risk.

The Underdark is inhabited by many races, including aboleths, beholders, cloakers, derro, drow, duergar, dwarves, illithids, kuo-toa, quaggoths, rock gnomes, svirfneblin and many other races and creatures. Plant life and animal life can be as varied underground as on the surface, ranging from small insects to hook horrors, black dragons and shadow dragons, which set up their realms deep down. Anything can be expected.

Plant life is unable to utilize sunlight as a source for energy, and thus takes on strange forms adapted to life underground. Many fungi are also found underground. Being unable to digest normal nutrients most of the time, they rely on absorbing faerzress for their energy.

Tuesday, May 27, 2025

Garden Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, May 26, 2025

High Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, May 25, 2025

Westbridge Bank
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Westbridge Bank stands near the old stone bridge, its thick walls and iron-bound shutters setting it apart from the village’s timber-framed shops. Inside, Endar Jellric works behind a narrow counter with brass scales, coin weights, and carefully kept ledgers close at hand.

Travelers arriving from Portown or Saltmarsh bring him unfamiliar coins, while local merchants stop to settle accounts before taking their goods farther inland. Endar weighs worn coins, checks suspicious pieces, and exchanges foreign currency for coin accepted in Westbridge.

He charges a modest fee and records larger transactions in his ledgers. His deliberate manner can test the patience of travelers in a hurry, but villagers trust his figures. When two people disagree over a payment, they often bring the coins to Endar for his judgment.

The bank also holds money and valuables for safekeeping. Farmers deposit savings after the harvest, merchants leave strongboxes while traveling dangerous roads, and villagers sometimes entrust Endar with deeds or family keepsakes.

He records each deposit and gives its owner a signed receipt. Endar lends money sparingly; he knows that his first obligation is to return what people have placed in his care. At dusk, Endar closes the shutters and checks every lock himself. Few people know how much lies in the bank’s strongroom, though that has never stopped speculation at the Happy Halfling.

Endar has seen Westbridge endure floods, lean harvests, and raids, and he takes quiet pride in keeping one thing certain: when his neighbors come for their savings, he intends to have them ready. He is very well respected and liked by the overall community.

Saturday, May 24, 2025

Campaign Introduction
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, May 23, 2025

Session One:
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 22, 2025

The Homestead Mercantile
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Homestead Mercantile occupies a broad timber-framed building along one of Westbridge’s narrow lanes, a short walk from the bridge. A covered porch keeps sacks of grain and stacked firewood out of the rain, while muddy boots have worn the threshold smooth.

Inside, shelves and barrels leave just enough room for two customers to pass. The air smells of lamp oil, dried apples, rope, and the faint sweetness of soap. Mara Wescott runs the shop with a sharp memory for what each household needs.

She stocks flour, salt, candles, nails, twine, blankets, fishing line, and the other ordinary things that can become urgent when the roads turn bad. Farmers bring her eggs, preserves, and surplus produce to trade. She keeps a few travelers’ supplies behind the counter, though anything unusual must be ordered from Portown or Saltmarsh.

Mara knows that a village of three hundred cannot thrive on coin alone. She allows trusted neighbors to buy on account until harvest or payday, recording each debt in a ledger she keeps beneath the counter. She is patient with a family facing a hard season, but expects people to speak plainly with her. Customers who try to deceive her find that Westbridge has very few other places to buy lamp oil.

The mercantile is also where small pieces of news gather. A ferryman mentions a damaged landing downstream; a carter reports armed strangers on the road; someone comes in for candles and leaves knowing which neighbor needs help. Mara passes along what matters, usually while wrapping a purchase in scrap paper. Travelers seeking supplies will find them here, along with a fair account of what the road ahead has been like lately.

FOOD & HOUSEHOLD GOODS
Flour (5 lb. sack): 2sp
Salt (1 lb. pouch): 1sp
Dried Apples (1 lb.): 1sp
Dried Beans (2 lb. sack): 1sp
Salted Fish (1 lb.): 2sp
Honey (small crock): 3sp
Soap (one bar): 1sp
Tallow Candles (six): 1sp
Clay Storage Jar: 2sp
Plain Wool Blanket: 5sp

FARM & WORKSHOP SUPPLIES
Iron Nails (one dozen): 1sp
Twine (50 ft. ball): 5cp
Hemp Rope (50 ft.): 1gp
Sack (small): 1gp
Sack (large): 2gp
Wooden Bucket: 3sp
Work Gloves: 2sp
Whetstone: 1sp
Hand Trowel: 3sp
Fishing Line and Hooks: 2sp

TRAVELER'S NECESSITIES
Standard Rations (seven days): 5gp
Iron Rations (seven days): 15gp
Waterskin: 1gp
Backpack: 5gp
Lamp Oil (one flask): 2gp
Torches (six): 1gp
Tinder Box (flint and steel): 3gp
Wool Cloak: 8sp
Bedroll: 1gp
Bandages (six clean strips): 1sp