Friday, May 1, 2026

The World of Greyhawk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The year is 579 CY, and a cold wind howls across the Flanaess, carrying the scent of iron and ancient dust. From the jagged peaks of the Griff Mountains to the sun-drenched shores of the Azure Sea, a palpable tension grips the continent.

The Great Kingdom of Aerdy, once a beacon of imperial might, now rots from within under the erratic rule of Overking Ivid V, whose madness and dark pacts at the Fiend-Seeing Throne signal an end to the long peace of the East.

To the north, the demigod Iuz the Old has returned to his unholy capital of Dorakaa, his laughter echoing through lands he seeks to reclaim. The deceptive quiet of his imprisonment has shattered; his orcish hosts and demonic sycophants now mass at the borders of Furyondy and Veluna. In these frontier marches, knights sharpen their blades by flickering hearths, knowing the Old One’s eye is fixed firmly upon the fertile heartlands of the west.

In the Free City of Greyhawk, the "Gem of the Flanaess", the streets are a labyrinth of secrets where fortune and fatality walk hand-in-hand. Beneath the grand spires of the University of Magical Arts, ancient conduits of power hum with renewed vigor as the city reforms its very coinage. Directing destiny from the shadows, the Circle of Eight watches the shifting political tides with clinical detachment, maintaining a Balance that demands as much darkness as it does light.

Across the Baklunish west, dervishes gallop through the shifting sands of the Sea of Dust, guarding ruins that predate the Great Migrations. They speak in hushed tones of the Rain of Colorless Fire—the ancient cataclysm that erased empires and left behind a haunted wasteland.

Even now, explorers and tomb-robbers vanish into those white silences, lured by the promise of artifacts that pulse with the dying breaths of a forgotten, magical age. Deep within the Hellfurnaces and the Crystalmists, the earth groans under the weight of subterranean machinations.

While the drow weave webs of treachery that reach into the surface world, the giants of the north prepare for a mobilization that threatens to crush the marches of Geoff and Sterich. There is a sense that the very foundations of the world are shifting, as if the Great Gods themselves are leaning in to witness a climax centuries in the making.

As the sun sets on 579 CY, the Flanaess stands upon a knife’s edge, with the Horned Society and Bandit Kingdoms already swarming the Shield Lands. Magic feels heavy and volatile, while the disappearance of the archmage Bucknard leaves the Circle of Eight fractured and the future obscured by a thickening fog.

It is an age of high adventure and profound peril, where the drums of war beat a steady, ominous rhythm, promising a future of fire and steel.

Thursday, April 9, 2026

The Racism Behind WotC/Hasbro
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

It's bad enough with how WotC/Hasbro tried to redo the OGL to screw everyone over, sure they backed down but only because the entire community rose up against them and forced them to back down. It's just sad how this game has went down the toilet. These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

Sure, myself and my group had originally planned to get into 5th edition D&D — until now. With that being said, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore. This game is a mess. We are now 100% an Old-School Essentials & AD&D group. Wizards of the WOKE simply doesn't give a shit anymore.

Wednesday, April 8, 2026

Ready, Set, Go
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing Dungeons & Dragons like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful game called Dungeons & Dragons in all its glory.