Saturday, May 31, 2025

Moneychanger's Shop
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Moneychanger's Shop occupies a sturdy stone-and-timber building overlooking the central market square of Portown. Though smaller than the moneychanging houses found in larger cities, the establishment serves an important role within the growing settlement. Its thick oak doors, reinforced shutters, and iron-bound windows speak to the value of the coin stored within.

Inside, polished wooden counters divide customers from secured work areas where scales, ledgers, and lockboxes are neatly arranged. The faint scent of beeswax, parchment, and old coinage fills the air. Farmers, merchants, travelers, and adventurers frequently visit the exchange to convert foreign currencies, secure valuables, or verify the authenticity of precious metals and gemstones. The business is owned and operated by Osric Goldenleaf, a meticulous gnome whose reputation for honesty has made him one of the most trusted individuals in Portown.

Standing barely over three feet tall, Osric possesses neatly combed silver hair, sharp blue eyes, and an impeccably groomed mustache that curls upward at the ends. He dresses in finely tailored waistcoats adorned with brass buttons and always seems to have a pocket watch or magnifying lens close at hand. Though polite and professional, Osric speaks with remarkable speed whenever discussions turn toward economics, trade routes, or rare currencies. His enthusiasm for coinage borders on obsession.

Moneychanger's Shop offers a variety of financial services uncommon for a settlement the size of Portown. In addition to exchanging currencies, Osric maintains secure lockboxes for wealthy merchants and traveling adventurers. He appraises gemstones, precious metals, jewelry, and unusual treasures brought back from the wilderness. Several mercantile families that recently settled in Portown regularly conduct business through the exchange, and Osric has quietly helped facilitate investments that have contributed to the settlement's growing prosperity. Many locals suspect he knows more about the financial affairs of Portown than anyone else, though his discretion has never been questioned.

Despite his cheerful demeanor, Osric keeps a close eye on events beyond the village. Increased raids along the Stone Trail and reports of missing caravans have caused noticeable concern among local traders. Recently, several unusual coins have appeared in circulation—ancient pieces bearing unfamiliar markings that do not match any known kingdom in the region. Osric has begun collecting these strange coins for study, believing they may be connected to the ancient ruins hidden within the Dreadwood. Though he publicly dismisses wild rumors about dragons and dark powers, he has quietly started documenting every unusual artifact that passes through his hands, convinced that a larger mystery may be unfolding around Portown.

ITEMS FOR SALE
Carved Ivory Tusk: 50gp
Silver Drinking Cup: 20gp
Crystal Decanter: 45gp
Jade Ring: 250gp
Dagger with Jeweled Scabbard: 600gp
Fur-Trimmed Cape: 75gp
Blank Vellum Books (each): 20gp
Gold & Silver Belt: 90gp
Set of Thieves’ Tools: 100gp
Iron Lockbox with Hidden Compartment: 50gp

Friday, May 30, 2025

Foreign Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 29, 2025

River Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Wednesday, May 28, 2025

The Underdark
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Underdark is an enormous system of subterranean caves, caverns, and tunnels located beneath the surface. The Underdark is not one giant cavern under the surface, but rather many huge networks of caverns and caves. As a result, it is not always possible to travel from one end of the Underdark to the other. The Underdark is divided into several domains that are similar to continents of the world above.

While it is possible to travel from one place to another within a domain, separate domains tend to have very few passages linking them. The major domains of the Underdark are massive regions controlled by various factions and races. The Underdark's underground landscape varies from small subterranean fissures almost impossible for adventurers to crawl through to more conventional caves and caverns.

But there are also wide expanses of deep water in which coral caves grow, blocks of ice that creatures hollowed out and dwelled inside, and cave-like spaces within masses of fungus or bone or else supported by bubbles of magical force.

This varied landscape is as dynamic as the surface. Some areas are always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This means maps of the Underdark were highly unreliable.

The Underdark's environment varies vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages need to be well prepared.

The Underdark is mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.

Lack of light combined with a tomb-like silence makes traveling something only for the strong-hearted. The nerve-wracking silence makes even experienced adventurers grow agitated. Just like deep dungeons, the air can grow stale and even poisonous in the Underdark. It can contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes can collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water can also trap these gases for a long time.

The temperature underground varies according to depth and the proximity of thermal activities in the area. Throughout the year, the temperature remaines stable and moderate in most regions, usually slightly clammy or chilly. The water underground is extremely cold and posed a hypothermia risk.

The Underdark is inhabited by many races, including aboleths, beholders, cloakers, derro, drow, duergar, dwarves, illithids, kuo-toa, quaggoths, rock gnomes, svirfneblin and many other races and creatures. Plant life and animal life can be as varied underground as on the surface, ranging from small insects to hook horrors, black dragons and shadow dragons, which set up their realms deep down. Anything can be expected.

Plant life is unable to utilize sunlight as a source for energy, and thus takes on strange forms adapted to life underground. Many fungi are also found underground. Being unable to digest normal nutrients most of the time, they rely on absorbing faerzress for their energy.

Tuesday, May 27, 2025

Garden Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, May 26, 2025

High Quarter
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, May 25, 2025

Westbridge Bank
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Westbridge Bank stands near the old stone bridge, its thick walls and iron-bound shutters setting it apart from the village’s timber-framed shops. Inside, Endar Jellric works behind a narrow counter with brass scales, coin weights, and carefully kept ledgers close at hand.

Travelers arriving from Portown or Saltmarsh bring him unfamiliar coins, while local merchants stop to settle accounts before taking their goods farther inland. Endar weighs worn coins, checks suspicious pieces, and exchanges foreign currency for coin accepted in Westbridge.

He charges a modest fee and records larger transactions in his ledgers. His deliberate manner can test the patience of travelers in a hurry, but villagers trust his figures. When two people disagree over a payment, they often bring the coins to Endar for his judgment.

The bank also holds money and valuables for safekeeping. Farmers deposit savings after the harvest, merchants leave strongboxes while traveling dangerous roads, and villagers sometimes entrust Endar with deeds or family keepsakes.

He records each deposit and gives its owner a signed receipt. Endar lends money sparingly; he knows that his first obligation is to return what people have placed in his care. At dusk, Endar closes the shutters and checks every lock himself. Few people know how much lies in the bank’s strongroom, though that has never stopped speculation at the Happy Halfling.

Endar has seen Westbridge endure floods, lean harvests, and raids, and he takes quiet pride in keeping one thing certain: when his neighbors come for their savings, he intends to have them ready. He is very well respected and liked by the overall community.

Saturday, May 24, 2025

Campaign Introduction
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, May 23, 2025

Session One:
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 22, 2025

The Homestead Mercantile
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Homestead Mercantile occupies a broad timber-framed building along one of Westbridge’s narrow lanes, a short walk from the bridge. A covered porch keeps sacks of grain and stacked firewood out of the rain, while muddy boots have worn the threshold smooth.

Inside, shelves and barrels leave just enough room for two customers to pass. The air smells of lamp oil, dried apples, rope, and the faint sweetness of soap. Mara Wescott runs the shop with a sharp memory for what each household needs.

She stocks flour, salt, candles, nails, twine, blankets, fishing line, and the other ordinary things that can become urgent when the roads turn bad. Farmers bring her eggs, preserves, and surplus produce to trade. She keeps a few travelers’ supplies behind the counter, though anything unusual must be ordered from Portown or Saltmarsh.

Mara knows that a village of three hundred cannot thrive on coin alone. She allows trusted neighbors to buy on account until harvest or payday, recording each debt in a ledger she keeps beneath the counter. She is patient with a family facing a hard season, but expects people to speak plainly with her. Customers who try to deceive her find that Westbridge has very few other places to buy lamp oil.

The mercantile is also where small pieces of news gather. A ferryman mentions a damaged landing downstream; a carter reports armed strangers on the road; someone comes in for candles and leaves knowing which neighbor needs help. Mara passes along what matters, usually while wrapping a purchase in scrap paper. Travelers seeking supplies will find them here, along with a fair account of what the road ahead has been like lately.

FOOD & HOUSEHOLD GOODS
Flour (5 lb. sack): 2sp
Salt (1 lb. pouch): 1sp
Dried Apples (1 lb.): 1sp
Dried Beans (2 lb. sack): 1sp
Salted Fish (1 lb.): 2sp
Honey (small crock): 3sp
Soap (one bar): 1sp
Tallow Candles (six): 1sp
Clay Storage Jar: 2sp
Plain Wool Blanket: 5sp

FARM & WORKSHOP SUPPLIES
Iron Nails (one dozen): 1sp
Twine (50 ft. ball): 5cp
Hemp Rope (50 ft.): 1gp
Sack (small): 1gp
Sack (large): 2gp
Wooden Bucket: 3sp
Work Gloves: 2sp
Whetstone: 1sp
Hand Trowel: 3sp
Fishing Line and Hooks: 2sp

TRAVELER'S NECESSITIES
Standard Rations (seven days): 5gp
Iron Rations (seven days): 15gp
Waterskin: 1gp
Backpack: 5gp
Lamp Oil (one flask): 2gp
Torches (six): 1gp
Tinder Box (flint and steel): 3gp
Wool Cloak: 8sp
Bedroll: 1gp
Bandages (six clean strips): 1sp

Wednesday, May 21, 2025

Hearthstone Bakery
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Hearthstone Bakery opens before the rest of Westbridge has shaken off the river mist. Its ovens occupy the back of a low timber-framed building, and their warmth reaches the street whenever the door swings open. The smell of fresh bread mingles with woodsmoke and damp earth as farmers pass on their way to the fields.

By midmorning, loaves cool on racks behind the counter while flour dust settles over the worn floorboards. The bakery makes the bread most villagers eat: round brown loaves, coarse barley bread, and sturdy rolls that keep well in a traveler’s pack.

When the orchards bear fruit, the bakers fill small pies with apples or pears; at harvest time, they make larger ones for families coming in from the fields. Flour and firewood arrive from nearby farms, though a stretch of heavy rain can leave both in short supply. On such mornings, the loaves are smaller and the line at the counter grows longer.

Hearthstone belongs to Edric and Nella Thorne, a married couple who have worked its ovens for more than twenty years. Edric tends the fire and kneads the heavier dough, while Nella manages the counter and decides what can be made from the ingredients at hand. She remembers which households buy bread each morning and which come only when their own ovens have gone cold. Neither has much time for idle talk during the first baking, but they make room at the counter for anyone with news of the roads.

When Westbridge’s warning bell rings, the Thornes bank the oven fire and carry whatever bread is ready to the villagers sheltering near the bridge. At other times, the bakery is simply a place to warm cold hands and exchange a few words while a purchase is wrapped. Children linger for broken crusts, travelers buy a loaf for the road, and neighbors leave with bread still warm enough to feel through the cloth.

DAILY BREAD
Brown Loaf: 5cp
Barley Loaf: 4cp
Oat Rolls (three): 4cp
Crusty Travel Loaf: 8cp
Small Rye Loaf: 3cp
Onion and Herb Loaf: 7cp
Warm Morning Bun: 2cp

SWEET BAKES
Apple Hand Pie: 5cp
Pear Hand Pie (when in season): 5cp
Honey Bun: 4cp
Family Apple Pie: 2sp
Cinnamon Twist: 5cp
Plum Tart (when in season): 7cp
Honey Oat Biscuit (two): 3cp

Tuesday, May 20, 2025

The Copper Mug Inn
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

The Copper Mug Inn is one of Westbridge’s older gathering places, with a spacious common room framed by heavy wooden posts and dark ceiling beams. Years of smoke have stained the rafters, and countless muddy boots have worn the floorboards smooth. Narrow windows admit only slivers of daylight, leaving candles and hanging lanterns to illuminate the tables.

Even during the afternoon, the room holds a deep, quiet gloom that makes a seat near the light especially inviting. A long wooden bar occupies one side of the common room, with stools drawn beneath its scarred counter. Shelves behind it hold bottles, earthenware vessels, and drinking cups, while several small casks rest above them. The inn serves local ale, orchard cider, and a modest selection of spirits brought upriver or purchased from coastal merchants.

Meals are simple and generous: thick vegetable stew, river fish, cold meat, and bread from Hearthstone Bakery, served according to what the kitchen has available. The owner, Daven Rusk, is a lean man in his late fifties with close-cut gray hair, a crooked little finger, and a patient manner. He rarely interrupts a conversation, but remembers enough of what he hears to recognize trouble when it returns through his door.

Daven keeps the bar orderly and expects guests to settle their disputes without damaging his furniture. His welcome is understated—a clean mug, a place to sit, and a question about whether the traveler has eaten. A wooden staircase at the back leads to an upper gallery overlooking the common room. Behind the gallery stand five guest rooms, each furnished with a plain bed, a washbasin, wall pegs, and a small chest for belongings.

Two rooms contain an additional narrow bed for companions traveling together. The doors have simple interior bolts, and thick wool blankets help against the drafts that creep through the old building. Guests near the gallery can hear conversation below until Daven calls the last orders. The Hearthstone draws ferrymen, laborers, and villagers who favor a familiar table and an evening without much ceremony.

Travelers sometimes find it quieter than the Fireside, particularly when merchants and wagon crews fill the village’s primary inn. News passes here in low voices over half-finished mugs: an unfamiliar boat at the landing, livestock missing from a riverside pasture, or a road best avoided after dark. As the candles burn down, chairs scrape across the floor and neighbors depart together, leaving Daven to bolt the door and prepare the room for another day.

BREAKFAST MEALS
Roasted Root Vegetables: 8cp
Duck Eggs: 1sp
Hearty Porridge: 8cp
Quail Eggs: 1sp
Boar Sausages: 1sp

AFTERNOON MEALS
Rabbit Pie: 2sp
Beef and Barley Stew: 3sp
Mutton and Turnip Stew: 3sp
Chicken & Onion Soup: 1sp
Pork Stew: 1sp
Herb Sausages: 1sp
Stuffed Cabbage Rolls: 2sp
Stuffed River Perch: 1sp
Rabbit and Mushroom Pie: 3sp
Stuffed Quail: 2sp
Roast Duck: 2sp
Mushroom Stuffed Onions: 5cp
Roast Pork with Blackberry Sauce: 1sp

BEVERAGES
Apple Cider: 2sp
Cloudberry Lemonade: 5cp
Sheep Milk: 2cp
Mead: 2sp
Brandy: 12cp
Strong Hillside Tea: 2cp
Raspberry Juice: 5cp
Ale: 8cp

TRAVEL RATIONS
Dried & Smoked Meat, Goat Cheese, Dried Berries, Oats and Honey (wrapped in waxed paper): 5sp

The upper rooms are very clean, and all of the rooms are heated. Each room has a fine bed, many covers & blankets, a wash stand, chamber pot, towel, pegs for garments, and several chairs and stools.

ROOM NIGHTLY PRICES
Guest Room: 5sp

Monday, May 19, 2025

Rest in Peace Charlie Kirk
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Charlie Kirk's life was marked by a passion for ideas, a commitment to civic engagement, and a determination to encourage young people to participate in the public square. Through his work, he inspired countless individuals to take an active interest in their communities, their country, and the principles they believed in. Whether one agreed with him or not, few could deny the energy, conviction, and dedication he brought to his mission.

As the founder of Turning Point USA, Charlie helped build a movement that reached millions of students and young adults across the nation. He believed deeply in the importance of free expression, open debate, and the exchange of ideas. Throughout his career, he traveled extensively, speaking directly with audiences and encouraging thoughtful discussion on issues that mattered to him. His willingness to engage in difficult conversations became one of his defining characteristics.

Beyond his public achievements, Charlie was remembered by friends, family, and colleagues as a devoted husband, father, and friend. Those who knew him personally often spoke of his generosity, his loyalty, and his genuine interest in the lives of others. While the public saw a confident speaker and activist, those closest to him saw a man dedicated to his family and committed to living according to his values.

The loss of Charlie Kirk was felt deeply by many people across the country. Supporters, colleagues, and admirers gathered to honor his memory and reflect on the influence he had on their lives. His passing prompted an outpouring of tributes from individuals who credited him with inspiring them to become more engaged citizens and more confident in expressing their beliefs.

A lasting legacy is not measured solely by organizations built or speeches delivered, but by the people whose lives are changed along the way. Charlie's work encouraged a generation of young Americans to think critically, participate actively, and believe that their voices could make a difference. For many, his message was one of courage, conviction, and perseverance in the face of challenges.

Today, we remember Charlie Kirk not only for what he accomplished, but for the passion with which he pursued his purpose. His voice may be gone, but the conversations he started, the lives he touched, and the principles he championed continue to resonate. May his memory be a source of inspiration to all who seek to make a positive impact on the world around them.

Saturday, May 17, 2025

Westbridge Supplies
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Westbridge Supplies occupies a sturdy timber building along the main road, where a wide doorway allows bulky purchases to be carried straight to a waiting cart. Coils of rope hang beneath the porch, and barrels, bundled canvas, and wooden crates stand against the walls inside. The floor is scuffed from heavy loads, while the air smells of leather, oil, and fresh-cut wood.

Most customers arrive with a particular job in mind: repairing a wagon, outfitting a riverboat, or preparing for several days beyond the village. The shop specializes in equipment for travel and outdoor work.

Its shelves hold packs, waterskins, lanterns, bedrolls, tents, fishing tackle, and weatherproof coverings. Hunters purchase snares and sturdy straps, ferrymen come for rope and replacement oars, and farmers buy tools and sacks during the busy seasons. A small selection of shields and ordinary weapons is kept behind the counter, though customers needing armor or substantial metalwork are directed to the Hammer & Nail Smithy.

The owner, Garran Voss, is a broad-shouldered man in his forties with a stiff left knee and a practical knowledge of the surrounding countryside. He once earned his living accompanying merchant wagons, and still tests straps, buckles, and stitching before accepting goods from a supplier. Garran gives blunt advice about what travelers should carry and will readily recommend a cheaper item if it suits the task. He repairs damaged packs and canvas himself, charging according to the work rather than the customer’s apparent wealth.

Westbridge Supplies receives much of its stock through traders from Portown and Saltmarsh, so prolonged rain or trouble along the roads can leave certain shelves bare. Garran sets aside essential goods for the village militia and keeps a record of larger orders awaiting delivery. Adventurers will find him useful for both equipment and practical information: he knows which trails swallow wagon wheels, where fresh water can usually be found, and which customers have returned with supplies damaged in ways they cannot easily explain.

TRAVEL & CAMPING SUPPLIES
Backpack: 5gp
Waterskin: 1gp
Bedroll: 1gp
Wool Blanket: 5sp
Small Tent (two people): 5gp
Canvas Rain Cover: 2gp
Standard Rations (seven days): 5gp
Iron Rations (seven days): 15gp

TOOLS & OUTDOOR EQUIPMENT
Hemp Rope (50 ft.): 1gp
Small Hammer: 2gp
Iron Spikes (twelve): 1gp
Crowbar: 10gp
Sack (small): 1gp
Sack (large): 2gp
Fishing Line and Hooks: 2sp
Small Game Snare: 5sp
Replacement Oar: 1gp
Leather Equipment Strap: 2sp

LIGHTING & BASIC ARMS
Lantern: 10gp
Lamp Oil (one flask): 2gp
Torches (six): 1gp
Tinder Box (flint and steel): 3gp
Dagger: 3gp
Hand Axe: 4gp
Spear: 3gp
Shield: 10gp

Friday, May 16, 2025

Bramwell Harker
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Mayor Bramwell Harker is a stout, gray-haired man in his late fifties whose measured speech and stubborn patience have carried Westbridge through poor harvests, floods, and raids. Once a farmer and livestock trader, he understands how quickly a broken bridge or an unsafe road can threaten the village’s livelihood. Bramwell spends much of his time settling disputes, organizing repairs, and making certain the militia has enough willing hands to answer the warning bell. He treats strangers cautiously but judges them by their conduct, readily seeking help from capable adventurers when danger exceeds what his neighbors can manage. Though he dislikes admitting how little support reaches Westbridge from elsewhere in Keoland, he takes his responsibility seriously and knows most of the village’s three hundred residents by name.

Thursday, May 15, 2025

Critical Role Falls Short For Me
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Before I get into this, I am sure I will be vastly outnumbered by all the little critters that worship Critical Role and I'm ok with that. I started watching Critical Role during Campaign One but due to work it was hard to stay with due to lack of time. I endured the Tiberius Stormwind episodes where Orion Acaba nearly pushed me away from them with his stupidty and eventually got to around the halfway point of the first campaign.

By the time I got the first half of Campaign One watched I was starting to get a little burnt out and Campaign Two had started so I started watching the second campaign and got to a little before the half way point of this campaign as well. One thing I started seeing in both of these campaign was the amount of B-Rated acting going on.

Sure, I get it, they were trying to put on a show for the audience but still, it was just cringe to watch at times. It got to the point where I just stopped watching them all together. I simply was not feeling it anymore. The Vox Machina released as a series which I've watched in its entirety and I am probably watching the Mighty Nein when it releases.

I don't see the animations as a D&D show, they are more like a regular animation to me and I'll admit, Vox Machina was a fun watch as I am sure the Mighty Nein will be. The D&D live plays however "for me" are just not feeling like Dungeons & Dragons any more.

While I refuse to play 5th edition, "some" live plays are "ok" to watch but Critical Role "imho" has lost its way. It doesn't even feel like D&D any more, it is more like them being B-Rated actors acting out a script. I still adore Laura Bailey, I mean, how could you not? Marisha Ray's acting just makes my skin crawl lol.

I've watch clips from Campaign 3 and I can see how they have changed for the worse, it's not even about the TTRPG experience any longer, it's more about bad acting and money. I don't hate them or anything, I am just not interested in them like I was at the beginning. I still wish them all the best of luck though.

Wednesday, May 14, 2025

Current Campaigns
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Our World of Greyhawk Campaign Listings
Campaign One The Temple of Elemental Evil

Monday, May 12, 2025

The Decision to Move to B/X
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

I recently found out how the content creator "No One of Consequence" uses a similar system that I use "or should I say . . . used". Previously I was using a modified Old-School Essentials Advanced Fantasy system that used house rules mostly from AD&D.

Basically, he and I used the same modified system, sure the house rules may not have been the same but a lot of what he uses I also use in my own modified system. No One of Consequence uses a similar system only he uses B/X with modified house rules much like I use.

One thing that differs between our systems is he only uses the 7 core classes from B/X while I used those 7 core classes alongside third party Old-School Essentials classes pulled from the core books and Carcass Crawler magazines.

I watched his play lists where he used his modified B/X system to run groups through modules like Temple of Elemental Evil, Against the Giants series, the Drow trilogy and Queen of the Demonweb Pits which I found to be pretty damned impressive. I'm not going to lie, I've been mulling over the idea of moving to a modified system using B/X and pulling my Old-School Essentials house rules over to it for quite some time but, I was always worried that it would not be the same as my modified Old-School Essentials system. Since watching the playlists on No One of Consequence channel, I think I am making the move. So, here is where I am at now from the point forward.

I'll be running the B/X system and I'll be importing house rules from Old-School Essentials as well as Advanced Dungeons & Dragons. I'll be using the Magic Compendium Companion for the larger and more advanced selection of spells for all classes. The core game system I will be using will be the B/X system.

Sunday, May 11, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, May 10, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, May 9, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 8, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Wednesday, May 7, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Tuesday, May 6, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Monday, May 5, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Sunday, May 4, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saturday, May 3, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Friday, May 2, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Thursday, May 1, 2025

Ready For Content
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax