Wednesday, April 30, 2025
Tuesday, April 29, 2025
Monday, April 28, 2025
Sunday, April 27, 2025
Friday, April 25, 2025
▶ Level One Hit Points: We give all level 1 characters max hitpoints. This is done "only" for level One. This gives the characters a fighting chance, especially the Wizard who could easily have 1-2 hit points. Yea I know, it is babying them at level 1. We try to make sure our players have a good time and not worry about tripping and taking lethal damage from a pebble. From level Two and higher, hit points are rolled normal.
▶ Death's Door: A character that is reduced to -1 or fewer hit points (no more than -10) is unconscious, bleeding out, and at risk of dying. They will continue to lose 1 hit point per round and if they reach -10, they dead. If a character is brought back up to 1+ hit points before dying, they will still require 1d10 rounds to regain consciousness and recover their footing before they can once again function normally. A PC who dies and is later Raised or Resurrected loses 1 point of CON permanently. This will also result in losing any bonus hit points previously acquired due to having an exceptionally high CON.
▶ Wizard Starting Spellbook: The way we handle a Wizard's starting spellbook at character creation is, the player chooses one spell (any spell) from the 1st level list of Magic-User spells in the B/X books as the starting spell for that character. Their spellbook does have a cap on the number of spells it can hold. As the DM, I also "gift" the following spells to the Wizards spellbook―Read Languages, Identify, Write & Detect Magic.
▶ Spell Recovery: We use the spell recovery rules located here.
▶ Post Combat Arrow Recovery: 1, 2, or 3: The arrow is lost or broken. 4, 5, or 6: The arrow is found and put back in the quiver.
▶ Critical Hits & Fumbles: On a critical hit (nat20) that character does max weapon damage "then adds whatever modifiers it has to that max damage", on a fumble (nat1) that character automatically misses "that player rolls a d100, 50% or less something happens (DM's choice, character drops his weapon, he slips and falls . . . that sort of thing).
▶ Clerics & Level One Spells: In B/X, Clerics do not normally start out with an opening spell at level One which I find a bit harsh so we have house ruled in that Clerics will gain one level One spell at level One. Level two and beyond the Cleric follows the spell chart as it is written. Basically, to put it in simple terms, I have a kind heart . . . "occasionally".
▶ Initiative: For Initiative, each side uses 1d10 instead of 1d6. This reduces the chances of a tie and more easily allows for the implementation of the Dexterity Initiative Adjustment.
▶ Spell Casting During Combat: Spells interrupted during casting due to damage received, being accidentally jostled, etc. are lost, regardless of which side won initiative. Spells voluntarily aborted while being cast are not lost. Once casting begins, the caster may not perform any other actions during that round, whether the spell is completed or not.
▶ Elves Resistances: In AD&D Elves have a 90% resistance to spells/abilities that charm or unnaturally cause sleep, and Half-Elves have 30%. We use this rule in our modified system.
▶ Ranger Highlander Rule: Where a Ranger is concerned in a group, we use the highlander rule where only a single Ranger may be in the group at the same time.
▶ Armor (Putting On): See this ruling.
▶ Critical Hits & Fumbles: Critical Hit or Nat20 (Double Damage) + Modifiers. Fumble or Nat1 (Automatic miss and loss of rest of the round), some minor thing happens, they trip and fall, lose balance or some other similar thing.
▶ Exceeding Level 14: In our modified B/X system, human character classes have a maximum level of 14 & demihuman characters have specific level limits according to a specific race. For our system, we use an optional rule requiring characters to earn double experience points to advance beyond their maximum racial limits.
▶ Alignments: We use the 5 alignment system that was used briefly in B/X in 1977. You can view those alignments at this link.
Thursday, April 24, 2025
Wednesday, April 23, 2025
Tuesday, April 22, 2025
Monday, April 21, 2025
Sunday, April 20, 2025
Friday, April 18, 2025
Thursday, April 17, 2025
Wednesday, April 16, 2025
It's "very" important that you get familiar with this campaign blog "there will be a test later" . . . nah, just kidding on the test part lol, but trust me when I say, this blog was created for you, the player, so make use of it. This will be my first "modified" B/X system that I've ever ran "since for pretty much my entire gaming life, I've ran Advanced Dungeons & Dragons exclusively".
▶ We will use Discord for Audio "only" & Roll20 for everything else. "please be familiar with Roll20"
▶ We are planning to play every other Saturday night 7-10pm EST "maybe a little longer depending on player schedules"
▶ We may be able to squeeze in the Friday before at times (players discretion)
Player Requirements
― Within a few days after each session ends, I will do a livestream on my TTRPG YouTube channel where we will do a recap. This livestream will have each person from our group who wishes to join using webcams. This is where we basically do an indepth recap of each session and interact with chat. Attendance is not mandatory, it is requested however but if you choose not to attend that is ok too. It will be a chill livestream of us sitting around together talking about our last play session and talking with chat, nothing too serious.
― I will need a picture of your own choosing to represent your character (for the blog ascetics of course) I will do a reskin of it to make it more realistic looking and add it to the blog.
― I'll need a short background, describing your character but you can elaborate as much as you want. Backgrounds help me tweak the story a little more to include your characters back story in our campaign.
― We use a slightly modified B/X system "mainly to bring things up to 1st edition adventures standards". DM james will talk about this with you. Most of our games are on the "AD&D 1st edition" power scale for monsters and such so some slight adjustments have been made to the classes to bring them up to spec but our core rules will remain B/X.
• Class Page: We have a wide selection of playable classes to choose from.
• House Rules: We do have a few "quality of life" house rules to help make the game run a little smoother and be slightly more forgiving than it is in it's current form. These rules may change over time.
• About Our Campaign: Here you can read all about our World of Greyhawk campaign.
• Journals Page: This is where my players can find everything they need to know about our campaign.
▶ We are looking for mature adults as players.
▶ We are an east coast group.
▶ I do not fudge on dice rolls, whatever gets rolled, is rolled.
▶ We are not looking for rules lawyers that will debate every rule the DM says.
▶ Mistakes will be made by players and the DM, deal with it.
▶ We want friendly, chill players that simply want to have a fun night of gaming.
▶ I plan to run a very relaxed, friendly game for my players.
• You can reach me on Discord, make sure you introduce yourself and let me know who you are and how you found our Discord when you join.
• Facebook: I rarely use Facebook but feel free to friend me up.
• Email: If all else fails, my email is jamesefullard@gmail.com
▶ Important: Don't just blindly ask to join us, take the time to really go through the campaign blog & go through the links provided on this page. It's important that you understand exactly what this campaign involves, what rules we use, what house rules use along with everything else. If you don't bother reading about this campaign and just go straight into asking blind questions that are either "already" answered here or somewhere else on the blog, you're going to get turned away . . . "just saying". Everything on this campaign blog was put here "for you―the player" to use so please make use of it.
Rules
• Other Games During Game Time: Look, be respectful and while we are playing D&D, don't have World of Warcraft pulled up in the background etc. etc. Either you want to play in our campaign or you don't. If you'd rather playing games while we are playing, then I will find someone else to play with us instead.
• Be Mature: We are all adults, please ... let us all act like adults when we play.
• Real Life Politics: When we sit down at the table, it's about the "game" and nothing else, no stupid pronoun silliness, no "X" cards, no DEI stupidity, none of the hard left liberal crap. We are just grown ass adults. If you need to know more, check out our news page link.
• Please Show Up to Game Night: I understand "real life" is a bitch and we will have cancelations at times, but with us only playing twice a month without counting the "possible" Fridays before, we really need you to show up. I usually cancel games if someone does not show up. I hate playing with missing people.
▶ Make sure you as a player have read, explored & understand this "entire" page before requesting to join this group If everything you read here seems fine to you, please return to the Roll20 page and request to join our group.
Tuesday, April 15, 2025
Monday, April 14, 2025
I wanted to write up an article describing the game rules we will be using. We are using a "modified" B/X system but I guess you can say that we lean more towards AD&D 1st edition. Basically we are using B/X with "some" house rules and some "slight" adjustments to the classes "which mostly come from Old-School Essentials" to bring them up to scale with 1st edition since most of the adventures I plan to run are from 1st edition anyways.
The new Old-School Essentials books have released but, I feel my modified B/X system is just fine, I'll just import a few house rules in from the new books and stay with what I like. We are going with the class based system from Old-School Essentials that uses Racial classes, not the race and class system from 1st edition & we will also be using the racial classes as well "like Elf, Dwarf, Halfling to name a few", basically the same as what is in the Old-School Essentials books but with a lot more choices to choose from since classes were pulled from other sources like the Carcass Crawler zine.
All magical items that are used in our games will come directly from the whichever adventure we are running at the time, most likely straight out of the book. All playable classes will have levels caps kept in place as they are listed in the books "unless an adventure/campaign goes past level 14". All spells used in our campaigns will come straight out of the adventure but we will also be using the Magic Compendium Companion which is a free download from DrivethruRPG that greatly expands the spell lists for all spell casting classes. I just found it exhausting to keep up with all the rules in 1st edition and you don't realize just how unorganized those rules are until you return to systems like B/X and Old-School Essentials. The reasoning behind me using this modified version of B/X is because for some reason, I seriously love the old style gameplay & I also wanted to expand on the core playable classes.B/X and Old-School Essentials classes are not anywhere near as powerful as new edition classes, even AD&D classes so players can't simply have characters charge in and run through all the enemies that they face. It's a mix and match of materials that we use, but it is very easy to understand and gives players a classic feel to the type of gameplay they will experience. The system that I use for my modified B/X gives me the best of both worlds. I can run B/X and only import the AD&D house rules from AD&D that I like without all the rules sludge.
The goal is to keep the core of our B/X but with a few AD&D house rules and some slight adjustments to the class sheets. As I said earlier, the bulk of our rules will be straight from the B/X books but we do have a few minor adjustments that we made. I am sure we will encounter bugs that will need to be ironed out and fixed but overall I think I have it pretty well hammered out. I want to run my games as classic as I can but give my players a little more expansive style of play at the same time.
Sunday, April 13, 2025
Saturday, April 12, 2025
Friday, April 11, 2025
Thursday, April 10, 2025
Wednesday, April 9, 2025
Tuesday, April 8, 2025
Monday, April 7, 2025
Sunday, April 6, 2025
Saturday, April 5, 2025








































































