Saturday, August 30, 2025

Saltmarsh
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Saltmarsh is a respectable fishing city in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a rather sleepy town. Saltmarsh has a standing population of approximately 2,000 citizens, with the local surrounding area, farmsteads and other locals having a population of around 3,000.

The city of Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. It is located on the coast of the Azure Sea, south of the Dreadwood. It lies nestled amongst three low hills where the Kingfisher River arrives at the sea. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. To the west, just across the Kingfisher River are the Hool Marshes and the Dunwater River which feeds them. Two larger towns, Burle and Seaton, are each about twenty miles away (Burle inland to the northwest, Seaton along the coast to the east).

Saltmarsh's residents are predominantly human, with a dwarven mining contingent of about two hundred workers being the largest non-human group in town. Elves and halflings draw no special notice, since the Silverstand hosts a wood elf enclave and a few halfling villages are tucked in the hills around town. The residents react to other visitors, especially tieflings and dragonborn, with a mixture of curiosity and fear.

The city of Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king's plans. The crown's agents want to expand the port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves—bearing a decree from the king himself—have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the Saltmarsh—and, indeed, the entire region's—prosperity.

During Keoland's Imperial period (c. 286 CY - 488 CY), the kingdom's expansion was characterized by conquest to the north which brought considerable wealth to the kingdom. Its southern coastal reaches, particularly those separated from the rest of Keoland by the Dreadwood, saw very little of this growth. A disastrous attempt by King Tavish III to conquer lands to the south in 453 CY lead to his death, and his successor Tavish IV chose to withdraw his forces from the frontier territories. It was in this region that Saltmarsh was established in 465 CY, in the waning years of the Imperial era. A group of four adventurers, unsupported by the Keoish military, cleared the region of a brutal tribe of lizardfolk and use their personal wealth to establish the town of Saltmarsh, on what had been a sparsely populated site consisting of a handful of buildings.

Saltmarsh grew steadily, reaching an overall population of around 5,000, which remained steady for several years. Its proximity to the sea established it as a significant fishing town.

Some years ago, with the Keoish south coast poorly defended by the crown, Saltmarsh was itself attacked by slavers of the Sea Princes, a coalition of pirate factions who control territories to the southwest bordering on the Hool Marshes. Another victim of the slaver raids was the nearby regional capital of Seaton. The city was sacked, and nearly a thousand refugees fled to Saltmarsh. Around the same time, adventurers dealing with sahuagin in the Hool Marshes returned to Saltmarsh with a great deal of plundered wealth. The resulting increase in wealth and population began a period of rapid expansion for the town, and its proximity to the Dreadwood and Hool Marshes has made it a popular home for adventurers.

Recently, King Temend I has shifted his focus to protecting Keoland's southern border, resulting in an influx of wealth and political interference in Saltmarsh as the King enacts plans to develop the town as a major port. This has sparked controversy among the locals, with loyalist and traditionalist political factions attempt to support and oppose the King's plans, respectively.

Notable Locations
Green Dragon Inn
• Stables
• Temple of Procan
• Winston's Store
Carpenter's Guildhall
• Harbor
• Mariners Guildhall
• Solmor House
• Trading Post
Oweland House
• The Anvil
• Council Hall
The Snapping Line
• Fishmonger Plants
• Town Square
Primewater Mansion
• Kester's Leather
• Eliander's House
Sharkfin Bridge
• Moneychanger's Shop
• Empty Net
• Faithful Quartermasters
• Watch House
The Wicker Goat
• Golden Anvil
• Mining Company Headquarters
• Keledek's Tower
• Eliander's House
• City Gate
Thieves Guild
• Hoolwatch Tower

Notable People
• Erolin Timerkitos
• Eda Oweland
• Ingo the Drover
• Keledek the Unspoken
• Anders Solmor
• Gellan Primewater
• Manistrad Copperlocks
• Eliander Fireborn

The small fishing town of Rawnis is some forty leagues northeast of Saltmarsh. The majority of the population, in keeping with Keoland generally, are mainly human. The inhabitants are relatively sober, hard working and amiable. The residents of Saltmarsh are predominantly human. The largest non-human faction is a mining group of two hundred dwarves. Wood elves inhabit a small enclave, and halflings have various local settlements and can sometimes be seen in the city.

The Faithful Quartermasters of Iuz are a group led by Captain Xendros. She is involved in making discreet private purchases and sales behind the scenes to the actual trade interests as well as plots to ruin and. It is specificlaly noted "no one inquires too closely" about the captain.

In 595 CY, around 80% of the town is human, with minorities of halfling, half-elf, gnome, elf, dwarf, and half-orc inhabitants, with a small number of other races. Saltmarsh does not have a single lord or mayor, but is instead governed by a Town Council of five elected members, known simply as the Council of Five. The Saltmarsh Town Council "Council of Five" functions as a five-member governing body that holds executive, judicial, and economic authority over the town, making decisions via a simple majority vote. Their primary role is to manage the town’s transition from a remote fishing village into a strategic port for the Kingdom of Keoland, a process that fuels a constant "cold war" between the Traditionalist faction, who value local independence and smuggling-based commerce, and the Loyalist faction, who advocate for crown law and military expansion.

Because the council is often split two-against-two on these ideological lines, its functional outcome usually rests on a single "swing vote"—typically the young Anders Solmor—making the council a volatile arena where the town's future is constantly being negotiated or manipulated by outside interests.

Region Locations
Kingfisher River
Sea Grove of Obad-Hai
Dwarven Mine
Ruined Tower of Zenopus

Festivals & Events
Saltmarsh holds frequent festivals such as the Midwinter Solstice Festival, feasts, and fairs throughout the year, and also the midsummer Peachiest Pie bake-off is held during this celebration. The festivals will also have other random events and contests that change from year to year depending on popularity.

Sunday, August 24, 2025

Grey Elves & High Elves
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Grey Elves
Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their isolated settlements. Grey elves are typically reclusive, especially when surrounded by hostile human settlements, but some grey elf cultures are militant in nature. In Sunndi and the Vast Swamp, Grey elves are unusually aggressive to outsiders. They are thinner than high elves, and have either silver hair and amber eyes or pale golden hair and violet eyes. The latter sort are generally called faeries.

They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels. Their cloaks are often deep blue or purple. For battle grey elves favour plate or chainmail, with winged helmets. They live beyond the age of 1,500 years, sometimes reaching 2,000 years. They're known to use Hippogriffs or even Griffins as mounts.

High Elves
High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colours when in their villages, typically pastel and of blue, green, grey or violet hue but often covered by a greenish gray cloak, and intense, deep colours when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favour neutral brown leathers.

They are typically dark haired and have green or hazel eyes. High elves can live up to 1,600 years, sometimes reaching 2,000 years. High elves are considered the standard elves of Greyhawk.