Saturday, August 30, 2025

Portown
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Portown is a small but busy settlement that lies on the coastline of the Azure Sea. Directly north is the Dreadwood, and to the east lies the settlement of Portown. With a population of only about three hundred people, most of the citizens of Portown are fishermen, catching black trout and bass out of bay and selling their catch across the the Viscounty of Salinmoor and southern Keoland.

Portown also has a small stone mining operation just east of the settlement that produces granite and limestone. This tiny human settlement lies just off of the Kingfisher River which flows down the center of Salinmoor. The folk here make a meager living by trading smoked fish to nearby settlements and towns. It maintains a standing population of approximately 300 citizens year round.

The population does not fluctuate from season to season much, the warmer months might bring an increase to the population somewhat due to folk visiting and such. The settlement sees a small amount of traffic from travelers who usually stop at the Green Dragon Inn but shortly after are moving on, and is used more as a crossroads rest stop than anything else. The settlement sits right on the waters edge. Some farming but mostly fishing are the primary source of income for Portown although the location does have a small smithy which sometimes trades with outside settlements. Their are "some" shops located here as well as the Green Dragon Inn "which surprisingly serves some of the finest food along the coast". Like many small settlements across Keoland, Portown has autonomy in how it governs itself, electing its own officials and imparting its own brand of justice as long as these laws abide by the standing laws of Keoland. Only when issues go outside their expertise or infringe upon another jurisdiction are they prone to ask for aid or upscale the matter to outside sources.

The settlement is governed by Mayor Thranick Karn. Portown has no real standing miltia, only a few locals "former adventurers" that casually keep watch over the settlement but, it has seen no trouble in a very long time - that is, until recently. The region has become a little harder for the population of the region to live in peace in the recent past but not to the point that it has become a serious problem.

Notable Locations
• Green Dragon Inn
• Moneychanger's Shop
• Thieves Guild
• Garrick’s Supply House
• Winston's Store
• Patisserie Shoppe
• Smithy
• Stables
• Docks
• Watch House
• Church of Procan

Notable People
• Thranick Karn
• Harbek Granitefist
• Lady Glyrthiel

Despite its humble appearance, Portown has developed a reputation as a dependable harbor for vessels traveling the southern coast of Keoland. The town's sheltered bay provides a safe anchorage from the often-unpredictable waters of the Azure Sea, making it a welcome refuge for fishing boats, merchant cogs, and the occasional naval patrol.

Small warehouses and weathered docks line the waterfront, where fishermen unload the day's catch while traders barter for fresh seafood, stone, lumber, and other local goods. Though commerce is modest compared to larger ports such as Seaton or Gradsul, the steady rhythm of ships arriving and departing ensures that Portown remains an important waypoint for those traveling through Salinmoor.

Surrounding Region
• Portown Mine
• The Grove
• Ruined Tower of Zenopus
• Kingfisher River
• Barrow Hills

Life in Portown is quiet and predictable, with most folk knowing nearly every face they pass on the streets. The ringing of the smith's hammer, the cries of gulls overhead, and the smell of fresh fish drying along the docks have become as familiar to the townsfolk as the tides themselves. Festivals are small but heartfelt affairs, often centered around successful fishing seasons or local holidays observed throughout Keoland, drawing nearly the entire community together.

Although rumors of pirates, strange creatures, and troubles beyond the horizon occasionally reach the village by passing sailors, most residents have long believed such dangers belong elsewhere. That comforting belief, however, has begun to erode as unsettling events slowly creep closer to Portown's shores, threatening to disturb the peaceful life its people have enjoyed for generations.

Sunday, August 24, 2025

Grey Elves & High Elves
The World of Greyhawk & The World of Greyhawk Wiki
The current year for our World of Greyhawk campaign is set during 579CY.
Inspired By Gary Gygax

Grey Elves
Grey elves built the old elven cities which now stand abandoned or were given up to other races as they moved through. They are more given to intellect than other elves, but physically weaker. They practice the oldest elven arts, but hide from the eyes of younger, shorter lived races in their isolated settlements. Grey elves are typically reclusive, especially when surrounded by hostile human settlements, but some grey elf cultures are militant in nature. In Sunndi and the Vast Swamp, Grey elves are unusually aggressive to outsiders. They are thinner than high elves, and have either silver hair and amber eyes or pale golden hair and violet eyes. The latter sort are generally called faeries.

They wear complex gowns and flowing robes, favouring clothes the colour of pure driven snow, the noon day sun, silver and gold, with accessories of polished leather, and contrasting colours and jewels. Their cloaks are often deep blue or purple. For battle grey elves favour plate or chainmail, with winged helmets. They live beyond the age of 1,500 years, sometimes reaching 2,000 years. They're known to use Hippogriffs or even Griffins as mounts.

High Elves
High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colours when in their villages, typically pastel and of blue, green, grey or violet hue but often covered by a greenish gray cloak, and intense, deep colours when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favour neutral brown leathers.

They are typically dark haired and have green or hazel eyes. High elves can live up to 1,600 years, sometimes reaching 2,000 years. High elves are considered the standard elves of Greyhawk.